The basics came back to me pretty quickly, as did the proboolean tool and editable poly tools. What did not come back to me was the workarounds to the near-endless bizarre problems I found, such as minor texture issues created seemingly for no reason by the windows being bridged. All I was able to do in this scenario was try my best to find random ways to fix the smaller issues, or at least hide them. As for the fire hydrant, that was a long while back, but it did teach me how to use UVW maps to an extent. That being said, my memory of that is definitely foggy, but I think I could still work it. As for the fire hydrant, I mostly learned how to condense the amount of polygons an object has, best for making performance of a game better. However, it didn't tell me much about how to actually use the fire hydrant as a modular item. That being said, just for fun, I tried to make a water tower from the fire hydrant. It didn't turn out quite how I wanted, but I think it overall worked okay.
0 Comments
Leave a Reply. |
AuthorHello! I'm Alex, or John. I already told you quite a bit about myself in the About Me Page, so I won't say too much here. I'll just say that I like to do things like roleplay, make concepts for characters and stuff like that, and overall like to do things that require visual things, like drawing. Archives
January 2023
Categories
All
|