DDA-II
Personal Reflection 3ds Max So, we have started learning how to do proper lighting. For the most part, my thoughts on it is that it's not actually all that hard. There are a few things I've had troubles with, but overall, lighting doesn't seem like it's all that hard to get the hang of. The amount of types of lights does get me tripped up every now and then, but it really isn't very hard to handle. I don't really have any other things to say, so I'll just cut this post off here. See you next time!
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DDA-II
Personal Reflection 3ds Max/Photoshop So, we just got done learning about something called UVW Mapping. In all honesty, it is actually super interesting, and fun to try and work with. However, there are also a few things that are an extreme pain with it. The largest place where this was exemplified was probably the UV-Textured Mech. It was not a fun process to UVW Map every individual element in the best possible way. While the seams weren't too much of a problem for most of the things, since they just look like different plates used to make the robot, they are especially a problem on the legs. With the legs having been turbosmoothed and being a very strange collective shape, the texture didn't turn out very well on them. That being said, things went fairly without a hitch for everything else, especially after I gave it a much better overall texture. That's all I really have to say for this Reflection. See you all next time! |
AuthorHello! I'm Alex, or John. I already told you quite a bit about myself in the About Me Page, so I won't say too much here. I'll just say that I like to do things like roleplay, make concepts for characters and stuff like that, and overall like to do things that require visual things, like drawing. Archives
January 2023
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