The linkedin learning experience with C# was certainly a bumpy one. The process of C# already feels very, very complex for things I thought would be the most basic parts of games. I learned that you can create trigger events, program enemies to patrol, chase and attack player characters, and even create your own user interface within Unity. There are lots and lots of really interesting things that can be made with this stuff, but it is also incredibly tedious in some areas, and the issues faced are plentiful. The biggest issue I faced was that the patrol and chase commands seemed to directly conflict with each other, because the commands necessary to make the enemy follow the player apparently prevented the patrol, but the patrol made the chase completely inactive. Maybe if I can flatten all of the issues I have had with it, I could use it to create the custom enemies, movement patterns and abilities for the player that I want to implement in my final game.
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In this reflection, I'm going to talk more about primarily coding, but first, I do have to mention that we're at coding right now after having finished the process of making a board game based on our video game concept. I must say that project was frustrating, tedious and anxiety-inducing in a number of ways, so I am more than happy to be past it. However, I have also learned that coding is going to be a pretty delicate process, which is not going to be fun for me to have to deal with at all. I specifically learned this when I tried to introduce probuilder to my coding project to recreate part of the video I was using for figuring out navigation, and the entire thing was brought to a halt by the fact that navigation mesh would not bake. Therefore, I have to restart that whole chunk of the project. To put it lightly, that was frustrating, but it is still manageable. Anyway, that's really all I can say, coding's likely going to be a very mixed-feelings sort of subject. Hopefully I'll have more of a grasp on it soon. In the meantime, see ya'll on the flipside.
GAD
Game Development Unity Game Engine To cut to the chase, we've begun learning about coding, and it's really something, to say the least. I feel like I am likely gonna get frustrated with all of the attention to detail required for it, but I'll just have to learn to roll with it. So far, I haven't managed to get much of it down, but it seems like it's going to help a lot with making things like enemies, triggers for certain events to happen, and maybe even something like a day-night cycle or a weather cycle. I don't think I'll be using those last things for my game, but nonetheless, it's a fun thought. I'll cut this post off here, since I don't have much else to say, so I'll see you all in the next one. Bu-bye. |
AuthorHello! I'm Alex, or John. I already told you quite a bit about myself in the About Me Page, so I won't say too much here. I'll just say that I like to do things like roleplay, make concepts for characters and stuff like that, and overall like to do things that require visual things, like drawing. Archives
January 2023
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