The design that I initially made for the outpost was always made to look vaguely unique and interesting, but still be quite easy to create as a 3D model. This translated well over to 3ds max with a lot of help from the proboolean tool and editable polygons to make the pyramid shape work. the other parts were mostly very simple shapes, which made the rest of it very easy. The vines would have been incredibly hard, but I intend to texture those on. That's really all there is to be said, it was a little bit tedious, but never a significant level of difficulty. In hindsight, since the requirements were stock images, I used those instead. However, the requirement to use UVWs to make textures align properly made a lot of things an utter pain. I actually had textures that worked perfectly back when I started this assignment, but being transported to onedrive seemed to have broken a good number of them. I'm not sure how to fix them, so I've just submitted the final product of my attempts to texture it, specifically the way that they were messed up by the transfer.
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AuthorHello! I'm Alex, or John. I already told you quite a bit about myself in the About Me Page, so I won't say too much here. I'll just say that I like to do things like roleplay, make concepts for characters and stuff like that, and overall like to do things that require visual things, like drawing. Archives
January 2023
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