After learning all about how unity works and what everything in its basic parameters can do, I honestly have to say that even though I'm still a little confused, it's really neat to me. The stuff like snapping, importing different assets, post-processing, and the fact that you can even put code made by others into the game is pretty cool in my eyes. However, I don't know how I feel about Unity quite yet, especially because it seems like it enjoys crashing, specifically when I had to import certain assets for the demonstrations. The interface is pretty nifty, at least, and not too hard to understand, so that's nice. Overall, I think that Unity is a pretty good starting place for developing games.
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For the purpose of just cutting to the chase in terms of the current situation, we've just begun using Unity in Game Art and Design. It's a bit of a strange program to me, and it confuses me quite a bit, especially with how easily it seemingly crashes. However, it also works a lot like 3ds Max in a few ways, and with those familiarities, it's at least not too bad to try and figure everything out so far. I still don't think I quite have a grasp on some of the things, and the fact that Unity doesn't seem to like cooperating does not help with that. However, I do still want to try my best to make something out of all of the confusion, because as much as it is frustrating, I also do think it's pretty neat, so there will likely be more updates on that at some point. Anywho, that's all I have to say, so until then, see ya'll on the flipside.
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AuthorHello! I'm Alex, or John. I already told you quite a bit about myself in the About Me Page, so I won't say too much here. I'll just say that I like to do things like roleplay, make concepts for characters and stuff like that, and overall like to do things that require visual things, like drawing. Archives
January 2023
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