DDA-II
Personal Reflection 3ds Max Since we aren't really going to be learning anything new at the moment, thanks to the fact that Unit F about Rigging and Animation is unfortunately cancelled thanks to the complications of this year, I'll just reflect on the cameras again. As I've started on my personal showreel, the cameras have still decided not to cooperate when working with animation, so the showreel will unfortunately be, for the most part, just images. However, I will try to do the best I can with them, and the cameras are at least helpful with that. One nice perk is that the camera allow to get angles that you wouldn't be able to normally with just the orthographic view. The prime place that I used that was with the canyon, where I placed a light and a camera inside of it so that a photo could get a nice view of the inside of the canyon. The cameras are at least very useful on that front, even if animation doesn't seem to work for me. Well, that's all I really have to say, and this should be the final reflection of the year, so I'll either update during the summer if we have a summer assignment, or whenever we hit next school year. See you all then!
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AuthorHello! I'm Alex, or John. I already told you quite a bit about myself in the About Me Page, so I won't say too much here. I'll just say that I like to do things like roleplay, make concepts for characters and stuff like that, and overall like to do things that require visual things, like drawing. Archives
January 2023
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