Well, this time, I actually learned some new things about coding, but I also had a far harder time with this mission than the previous. I learned more in how to make objects move, creating spawn managers, coding for objects to destroy each other upon impact, and how some things should trigger certain events while other things in similar veins should trigger different events, IE the "if" and "else if" commands. It's all really cool stuff, even if it is fairly basic in terms of actual functionality. It makes me sort of scared for how it will be making far more complicated code for more complicated AI and mechanics, but I am still very much willing to try and see how things go. Anywho, I don't really have much else to say, so I'll see you all next post. See ya'll on the flipside!
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AuthorHello! I'm Alex, or John. I already told you quite a bit about myself in the About Me Page, so I won't say too much here. I'll just say that I like to do things like roleplay, make concepts for characters and stuff like that, and overall like to do things that require visual things, like drawing. Archives
January 2023
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